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BlastZone2 Gameplay Features
Features include:
Gamemodes Survival
– Classic A
If you were
wondering what the original BlastZone was like, this game mode has what
you’re looking for. This gamemode is
beam-based and the objective is to destroy all the enemies before they pass
by your ship. The one thing you don’t
have to worry about is enemies crashing into your ship, since there is no
health bar, only lives that are deducted for each enemy missed. The beams at your disposal are very
powerful and can kill any enemy with a single hit, but each of them vary in
size and longevity of the blast to affect how many enemies you can sweep
across with a single stroke. Also,
since this is a survival gamemode, the game runs infinitely long until you
lose, thus making the primary objective to get a high score. Weapon 1 – Standard Laser
Weapon 2 – Wide Beam
Weapon 3 – Omega Cannon
Survival
– Classic B
This gamemode
plays very similar to Classic A, but with a unique points system. This gamemode offers greater potential
rewards over Classic A for each action you take, but has point penalties for making
mistakes, such as letting enemies pass by or using high powered weapons too
often. What this means is that there
is no distinct “Ammo” or “Lives”, as everything do you has an effect on your
points tally. The trick to this
gamemode is to learn your level of skill and stop the game when you think you
have reached your limits. Pushing
your limits can either show that you are improving more than you think, or
may have a great penalty on your score. Survival
– Enhanced
This gamemode plays
much closer to what you would expect from a common 2D shooter, but has been
modified to make use of Survival-based gameplay elements. This gamemode maintains the infinite level
gains from the previous two gamemodes and the enemies are spawned in slightly
different patterns every time you play.
To start off, you can choose from a range of ships, each of which
focuses on different elements of the game, whether it be speed to help dodge
things faster or more powerful weapons to eliminate enemies quicker. Also, depending on which difficulty you
choose, the various enemy types will appear at different points in the game. The enemies
you face in this gamemode range from standard enemies with linear movement,
but can fire both normal and tracking shots at you, to enemies that fly up
and down as they quickly move across the screen, as well as seeker enemies
that home right to your position if you’re not fast enough. The weapons
available in this gamemode mostly consist of varying strengths of charge
shots. The longer you hold the charge
button, the stronger the shot you discharge will become. However, the best part comes when you get
to wave 7+ and you unlock the “High Power Mode”. This mode takes much longer to charge and leaves your ship
vulnerable to attack during that time, but once it is achieved, all the stats
of your ship are greatly enhanced for a short period of time, and you have
immediate access to various beam weapons and instant fire charge shots
depending on the type of ship you choose. Mission Mode
This gamemode
is closer to the traditional side-scrolling shooter formula, with a set of
predefined levels and various bosses and minibosses along the way. However, mission mode in BlastZone2 offers
the faster, more intense, and more skill based gameplay elements that the
game focuses on. Similar to Enhanced
Survival mode, the player can choose from a variety of ship types, each with
varying stats and abilities. However,
Mission mode has upgradeable stats that are attained by picking up powerups
dropped from fallen enemies. Multiplayer
An extra
effort has been done for BlastZone2 to make its multiplayer a unique
experience. As with most shooters,
multiplayer consists of turning each of the gamemodes into a cooperative
experience so that both players can work together to defeat the final boss of
mission mode or get a combined highscore in the survival modes. However, what makes things different in
BlastZone2 are the extra teamwork-based elements added to the mix. Most of this is based on the fact that the
ships the two players can choose from can compliment each other in different
ways. One example of this is if one
player chooses a light, fast, support ship, and the other player chooses a
slower, heavy gunner ship, using the strengths of each ship to benefit the
other. Since the heavy gunner ship
takes much longer to charge its guns, it needs the lighter support ship to
defend it during that process. Therefore,
if the support ship can defend the heavy gunner long enough, the heavy gunner’s
weapons will reach maximum potency and deal a tremendous amount of damage. |
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